AXS July Challenge

At AXS Studio, we’re big proponents of “learning by doing”. It’s a principle we strive to bring into the design of all our medical interactive media. So when it comes to our own professional development why would we do anything different? Last year, we created the AXS Challenge Day – an opportunity for our production […]
Visualizing DNA in a virtual reality (VR) science game

A simple image search of ‘DNA’ or ‘DNA structure’ makes it clear that there are myriad ways, both inaccurate and accurate, of representing DNA in science illustrations and medical animations. For a Virtual Reality (VR) science game AXS Studio is developing internally, called Guardians of the Genome, we had the challenge of meeting various requirements […]
Top 10 Game Jam tips. Developing fun science games in a hurry

AXS Studio science game developers Joyce Hui, Mike Kent, Susan Park and Brendan Polley recently stormed the Royal Ontario Museum (ROM) annual Game Jam for a sleep-deprived weekend of art and coding. Given 2 days to finish a space-themed video game, they rocked it. Rogue Rovers is an addictive, super-fun multiplayer game of discovery (and […]
June is brain injury awareness month

Brain Injury Awareness Month highlights the importance of understanding the effects and causes of brain injury. Together with the Florida Institute for Neurologic Rehabilitation (FINR), AXS Studio created 2 digital resources to help the families of patient understand the causes, effects and treatments of common brain injuries: Understanding Brain Injury: Acute Hospitalization, an interactive iBook […]
Talking science visualization in the classroom

Last week I had the pleasure of speaking to a class of wonderful grade 5’s about medical science visualization. They’re learning about the human body and invited me talk about the amazing things we get to do at AXS studio, with a short lesson on the respiratory system thrown in. It was super fun. Kids […]